![]() ![]() ![]() The content SDK is a good work of Wargaming. The main objective of this thread is to share everyone's knowledge and try to have a tool that help people to edit ship models. Note that it exports model from primitives to obj, it can't do any change to primitive files. It can export almost all the geometries, including wires. I've finished my Matlab code to extract models: The script is now capable to extract armor models correctly. Updated number conversion for uint32 in "indices" block Updated uv format for xyznuvr vertex type Project is now moved to GitHub, it would be easier to find out the modifications in the codes. Updated uv format for xyznuv vertex type, thanks to ShadowyBandit (NA). Tangent and binormal need to be converted to 3 floats, like normal. The r in xyznuvr seems to be the "radius" used in wire anti aliasing, the value should be a positive float between 0 and 1 Updated for xyznuviiiww vertex type found on RRS041's net model (This is an advertisement) For those who are still interested in model modding, ShadowyBandit on NA has made a primitives import/export plugin for Blender. ![]()
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